The single-board core: Classic, Six, Seven
Classic is the foundation: one hidden five-letter word, six guesses, the familiar purple/amber/gray feedback.
Everything else is a variation on it. If you are new, start here — the openers and deduction habits you build in Classic transfer to every other mode.
Six and Seven raise the word length to six and seven letters and grant an extra guess to match (seven and eight respectively). Longer words carry more vowels and more structure, so your opener should cover more ground — and common multi-letter endings (-TION, -MENT, -ABLE) become powerful late-game patterns.
The multi-board challenge: QuadWord, OctoWord
QuadWord puts four boards on screen at once; OctoWord puts eight.
Every guess you type is played against every unsolved board simultaneously, so the strategy inverts: instead of zeroing in on one word, you spend your early guesses feeding all the boards the same broad, letter-diverse information, then peel them off one at a time as each becomes obvious.
The trap is tunnel vision — locking onto the board you can almost solve and starving the others of guesses. The discipline is to keep your first few words maximally diverse and only commit to a specific board once it is nearly forced.
The twists: Succession, Deliverance, Gauntlet
Succession reveals its boards one at a time, in sequence — you cannot see the next word until you have solved the current one, so there is no parallel-information shortcut.
Deliverance hands you boards that are partially pre-filled, turning each into a rescue puzzle where you finish someone else’s start.
Gauntlet is the marathon: five modes chained into a single run, escalating in difficulty, where one run’s momentum carries across stages. It is the truest test of all-around skill, because you cannot lean on a single favorite format.
The wild card: VS Battle
VS Battle is the real-time mode: you and a live opponent race the exact same puzzle, with each other’s progress visible as you go.
It is the same deduction skill under pressure, and the fastest way to find out how your solving speed stacks up against another human. Every player worldwide also shares one daily word per mode, so the daily leaderboard is a global, same-word competition.
Puzzles: ten extra dailies outside the Sweep
The Puzzles tile opens a second shelf of daily puzzles that are not word-guessing at all.
Sudocious is a Medium sudoku with three mistakes; Starsweep asks for one star per row, column and color region with none touching; Letter Ladder climbs one letter at a time against a par; Spyglass hides ten themed words forwards in a 10 × 10 grid; Hubbub builds words from seven letters around a required hub; Codebreaker is a letter-for-letter coded saying; Kindred hides four groups of four among sixteen words; Crosswordocious is a crossword of sayings with one word missing; Muddle is the newspaper scramble with a pun to finish; and ProperNoundle, the famous-names game, now lives here too.
They earn XP, medals, leaderboard places and achievements like everything else, but they sit outside the Daily Sweep, with a Puzzles Sweep of their own: the sweep and Flawless Victory stay the eight word games on the home grid, so a Puzzles result never pads or spoils them. Each title has its own playbook in this section and a full guide behind the ? button in play.


