
Guess the five-letter word. Each guess must be a valid English word. After you submit a guess, the tiles change color to show how close you are to the answer.
Purple — the letter is in the word and in the correct position.
Amber — the letter is in the word but in the wrong position.
Gray — the letter is not in the word at all.
Eight word games, new every day, the same for everyone. Play every one for a Daily Sweep. Tap “Watch how” on any game for a quick walk-through, or “Full guide” for the rules, scoring and strategy.

Guess the five-letter word in six tries.
Purple means the right spot, gold means the wrong spot, gray means the letter is not in the word.
Everyone gets the same word each day.

Four words at once, nine guesses in all.
Every guess is checked against all four boards, and a solved board locks in.
Pick guesses that help several boards, not just one.

Eight words at once, thirteen guesses in all.
Open with words that use many common letters to light up as many boards as you can.

Four words, one after another, sharing ten guesses.
Solve a word to unlock the next one.
Spend two or three guesses on each and you stay on budget.

Classic rules, with six-letter words and seven guesses.
Hints are there if you get stuck, for a small score cost.

Classic rules, with seven-letter words and eight guesses.
The biggest single-word test, so make every guess count.

Four boards that start with some letters already revealed, and six guesses.
Use the revealed letters to spot patterns and deduce the answers.

Five stages in a row: the Opening, QuadWord, Succession, Deliverance and OctoWord.
Each stage is harder than the last, and one failed stage ends the run.
Ten more dailies, from number logic to crosswords. They have their own Puzzles Sweep and Puzzles Flawless, separate from the Daily Sweep, and every one earns XP, medals and a leaderboard place.

Guess a famous name, place or landmark, with a themed category as your clue.
The answer can be several words long, and the board shows the word breaks.

Fill the nine-by-nine grid so every row, column and box holds 1 to 9 once.
Three wrong digits end the puzzle. Notes are free, and a hint costs 100 points.

Place one star in every row, column and color region, with no two stars touching.
Tap for a free black star, double-tap to play it. Three wrong stars end the game.

Ten words on one theme hide in a ten-by-ten grid, always reading forwards.
The word list starts hidden: each chip shows only a length, so hunt from the theme.
Drag across a word, or tap its first and last letter.

Climb from the start word to the end word, changing one letter per rung.
Every rung must be a real word. Par is the shortest route.

Seven letters, one in the center. Make words of four letters or more that use the center letter.
Longer words score more, and a word that uses all seven earns a bonus.
Climb the ranks as your score grows.

Sixteen words hide four groups of four that share something.
Pick four and Submit. Four wrong sets lose the puzzle, and two hints are free of mistakes.

A themed crossword where every clue is a saying with one word blanked out.
The answer is the missing word. Letters are free to place; only Check counts against you.

A well-known saying has every letter swapped for another, the same way throughout.
The three most common letters are already filled in. Crack the rest.

Unscramble four words, then use their ringed letters to spell the cartoon punchline.
Each word checks itself when it is full. Wrong checks are limited, so think first.
Race another player on the same puzzle, live.
You and your opponent solve the same puzzle at the same time, and you can see each other’s progress.
Speed matters, but a wrong guess costs time, so accuracy matters more.
Challenge a friend with a link, queue for a live opponent, or race a bot.
Six quick games to play with a friend, right from the Friends tab. Take your turn any time. Your friend gets a ping, and the game waits for you both for three days.

Pick in secret, then both hands flip together.
First to win two rounds takes the match.

Take turns placing tiles on a three-by-three board.
Three in a row wins the game. Win two games to take the match.

Call heads or tails before the flip.
First to win three flips takes the match and the stake you picked.

You and a friend share one hidden word and one board, and take turns guessing.
Whoever finds the word wins. Nobody finds it in six, it is a draw.

Take turns adding a letter to a growing fragment that must stay on the way to a real word.
Finish a word, or play a dead end, and you lose the round.

Play a word that starts with the last letter of the one before it.
Any word of 5 to 15 letters. Longer words score more, no word can repeat, and 50 points wins.
The daily loop: play, sweep, keep the streak, level up.
Wordocious is for players 13 and older.
Every guess is checked against the Wordocious word bank — thousands of English words, kept far more generous than the daily answers ever are. Answers are everyday words nobody should have to look up; the bank accepts much more than that, so a long-shot guess is never wasted on a technicality.
Missing a word you are sure is real, or think something should not be accepted? Email support@wordocious.com. No word bank is ever finished, and player reports are how we catch the ones that slip through.
Every solved puzzle earns a composite score — the number your daily-leaderboard rank is based on. The rule of thumb: fewer guesses always wins, and speed breaks ties.
For example, solving a Classic puzzle in 3 guesses at 37 seconds earns 1,000 (base) + 900 (guess bonus) + about 210 (speed) + 200 (completion) — roughly 2,310 points.
Running out of guesses never zeroes you out — a loss still banks credit for how far you got. What it never earns are the win bonuses: no 1,000-point base, no guess bonus, no speed bonus. So any win, however scrappy, always outscores even the best loss.
One more fine point, for medal chasers: when two players land the exact same score, the faster time takes the medal — and if score and time are both identical, they share it.