4 boards already in trouble — finish what the prefills started
Every board starts with the same three guesses already played for you, their tiles fully evaluated. Your job is to rescue all four boards with just six guesses of your own, applied to every board simultaneously like QuadWord.
The prefilled rows are deterministic per day — every player rescues the same situation, which makes the daily leaderboard a pure deduction contest. The keyboard is pre-colored from the prefills the moment the board loads.
Win base 1,000, one point per second under the eight-minute cap, 50 points per solved board. The recorded guess count covers only YOUR guesses — the three prefilled rows are free.
Six own-guesses for four boards is the tightest budget of any multi-board mode. The compensation: you start with a mountain of information already on the table.
Three evaluated rows per board is twelve rows of intelligence. Work each board like a logic grid first: list confirmed positions, floating ambers, and dead letters. Many boards are already solvable on paper before your first guess — find those.
Unlike QuadWord, there is no budget for coverage openers — the prefills WERE your coverage. If no board is solvable outright, pick a word that simultaneously solves your best board candidate AND tests ambers on the others.
Prefills frequently leave a board with one unknown slot and two candidate letters. Resolve those cheap boards immediately — each solve narrows the shared letter pool for the genuinely hard board that every Deliverance seems to include.
Identify the board with the least prefill information and budget backwards from it. If it will clearly need three of your six rows, the other three boards must share the remaining three — which tells you exactly how aggressive to be early.
Every mode ships a fresh daily puzzle at your local midnight — the same words for every player worldwide, with a daily leaderboard per mode. Play today's Deliverance puzzle.