A Wordocious daily game mode
6-letter words, 7 guesses, and a hint system with real costs
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Guess a hidden 6-letter word in seven tries. Type any real 6-letter word and press enter, and each tile changes color to guide you: PURPLE means the letter is correct and in the right spot, AMBER means it is in the word but a different spot, and GRAY means it is not in the word at all. Read those colors to sharpen your next guess, and keep going until the whole row turns purple.
Six also gives you two optional hints. You can reveal one vowel and one consonant from the answer — each shows up as an extra row with that letter already in its correct spot. Hints add an extra row to your board and each one subtracts 75 points from your score, so only use them when you are truly stuck.
Win base 1,000, plus 270 points for every guess you did not need — solve in four of your seven and you bank 810 in guess bonus. Speed adds up to 216 more, scaled by how far under the six-minute cap you finish; it is always worth less than one guess, so efficiency outranks pace. Completion adds a flat 200.
Hints subtract 75 each at the end — but the real cost is the board row a hint occupies, which is a full 270-point guess step. A hint that saves you two rows of flailing still nets positive; one taken out of mild frustration on row two almost never pays for itself.
Six-letter answers are full of -ING, -ED, -ER, -LY, RE-, UN-, and double letters. Once you have two or three placed letters, ask which prefix or suffix frames fit before brute-forcing letter positions. RELOAD, HONEST, BRIGHT — most answers decompose into a familiar chunk plus a stem.
Six-letter words usually carry two or three vowels. An opener like SOIREE or AROUSE maps the vowel skeleton immediately, and the consonant frame falls out from there.
By mid-game you usually know the vowels from normal play — they are only five letters and appear constantly. The consonant reveal eliminates a much larger candidate space, so if you are taking exactly one hint, take that one.
With seven guesses and a 270-point-per-guess bonus, information plays are expensive — but a coverage row that closes the answer two rows sooner still pays for itself. Burning rows one and two on words that share no letters leaves five full rows to actually close out the answer.
Want more? Read the full Six guide or browse our strategy articles.